PROJECT ERIS UPDATE 0.15.0
Patch notes for update 0.15.0
New Features
– Character Stats: characters have stats that change during gameplay.
– Character Abilities: characters have a subset of {Light, Heavy, Super} abilities.
– Character AI: non-player characters are controlled by hostile/friendly AI.
– Inventory System: players can store, drop and use items they have collected during gameplay.
– Dialogue System: engage with NPC’s in extensive conversations. Lots of branching possibilities.
New Activity
– Demo Level: dormant for an unknown duration, a possible threat has been detected. You must confront this mysterious presence awaiting your arrival.
Abilities
– Player Light Ability (Sharp Nail)
- Damage per swing increased slightly.
– Player Heavy Ability (Poise Whip)
- Increased initial impact damage slightly.
- Increased potency of the damage-over-time effect slightly.
– Player Super Ability (Unterhau)
- Moderately increased impact damage.
- Reduced potency of the heal-over-time slightly.
Combatants
– Merchant
- Renamed to ‘The Agent‘ in order to accurately reflect the role this character has in the demo.
- This was done because this character’s buying/selling capabilities were not finished by the time demo was released.
- Initially this character was meant to be an actual merchant.
– Assault Droid
- Changed character rank from Major to Ultra.
- Increased Max Armor and Max Health stats by a significant amount.
– Shielder Droid
- Changed character rank from Major to Ultra.
- Increased Max Armor and Max Health stats by a significant amount.
– Removed Herobrine.