THIS WEEK AT HYPEROID - 10/03/2023

This Week At Hyperoid, we make some compromises.

TL;DR

Before we get into this post, I’m just going to say that it’s going to be a short one. But I’ll give the TL;DR here if you want it. This week Hyperoid was officially registered as a company. The verification issues with Google Developer account have been resolved and apps can be published to the Google Play Store. Decided to shelf the iOS version of the demo for now and release to Android for the time being.

Hyperoid is official now!

Hyperoid has been officially registered as a company in the UK. What does this mean? Well for starters it means that Hyperoid is not just a name anymore (as it was before) but an actual entity, if you will. I am the only person running this right now (like before) and the only one making important decisions. No one else can register a company under the name Hyperoid, at least in the UK that is. If the branding is to be protected, then I would need to file for a trademark. This isn’t my main issue right now though but it will be tackled in the near future.

Although this is a big responsibility (in legal terms as well), it is a responsibility I am willing to take on.

Google Play Store

In this TWAH article I mentioned that there was some trouble with the Google developer account as it had some verification issues. This needed to be resolved, otherwise I would not be able to publish apps on the Google Play Store. The verification issues have since been resolved and now I know I can actually get the demo onto the Google Play Store.

Compromises

In order to stick to the mid March release date of the demo, I’m going to need to make some compromises. This was inevitable. I am going to concentrate on releasing the Android version of the demo for now and will hopefully release the iOS version later on down the line. This iOS build is really being a thorn in my buttocks and I think I should not spend too long on this specific problem.

Why is this happening? Well I am having trouble with virtual machines. The fact that I have to run a virtual machine on a Windows computer just to get the iOS build going does not make it any better. Trying to setup a virtual machine in the first place was a lengthy process, let’s not forget all the troubleshooting I did every time the virtual machine would crash too. On top of this already shaky foundation, I would try to build an iOS version of the demo. It’s just too time consuming and weird that I am doing it this way in the first place. It would be much more straight forward to aquire the necessary equipment to do this stuff properly. I really want to make sure as many mobile users get to try this demo, but I think I will have to hold off on that for now.

Closing Thoughts

In the back of my mind I honestly thought that the weeks leading up to the release of the demo would go smoothly. Oh how wrong I was. It just goes to show how stupid I was to even think that. Alas, i’m only a single person and can only do so much.

I did mention that I will be shelving the iOS version of the demo for now and will release to Android for the time being. I still need to clean up some things with the demo, namely audio related stuff, before it will be released to the Google Play Store. Expect a release date to be announced for the demo sometime next week. I’m really tired…

This is Hyper, signing out.”

Hyper